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Intro
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Guides
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Getting started
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WebGPU Canvas
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Drawing and animation
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2D and 3D plot
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Data-driven geometry
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Live vs React
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Memoization
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WGSL Shaders
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Background
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Roadmap
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Contributing
Reference
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Components
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Libraries
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Live
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Loaders
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Development
infoThis documentation is a work-in-progress. Use.GPU is in alpha. warning_amberWebGPU is only available for developers, locked behind a browser flag. A dev build of Chrome or Firefox is recommended..

Intro

Use.GPU is a set of declarative, reactive WebGPU legos. Compose live graphs, layouts, meshes and shaders, on the fly.

It's a stand-alone Typescript+Rust/WASM library with its own React-like run-time. If you're familiar with React, you will feel right at home.

It has a built-in shader linker and binding generator, which means a lot of the tedium of common GPU programming is eliminated, without compromising on flexibility.

Questions? Join Use.GPU Discord

Example - 3D Surface Plot
Example - GLTF Space Helmet
Example - Stereographic Plot
Example - 3D Line Grid
Example - Fluid Dynamics Simulation
Example - WebMercator Globe

Principle

Use.GPU lets you build incremental apps, which respond to arbitrary changes with minimal recomputation.

Similar to React, you use it by composing a tree of components, starting with an <App>:

<App>
  <Router>
    <Routes>
      <MyPage>
        
        <WebGPU>
          <AutoCanvas>

            <Draw>
              <Pass>
              </Pass>
            </Draw>

          </AutoCanvas>
        </WebGPU>
        
      </MyPage>
    </Routes>
  </Router>
</App>

You can nest the Use.GPU components to create complex GPU graphics, with bespoke rendering pipelines. No heavy lifting required.

Guides (pending)

Packages

Use.GPU is divided into packages, at different levels of abstraction. This enables free-form tinkering for any graphics skill level.

Components

  • @use-gpu/gltf - GLTF loader and scene graph
  • @use-gpu/layout - HTML-like layout
  • @use-gpu/inspect - Live inspector
  • @use-gpu/map - Maps and projections
  • @use-gpu/plot - 2D/3D plotting (axes, grids, curves, labels, transforms, …)
  • @use-gpu/react - Live ↔︎ React portals
  • @use-gpu/webgpu - WebGPU canvas
  • @use-gpu/workbench
    • /animate - Keyframe animation
    • /camera - Views and controls
    • /data - CPU → GPU data packing
    • /interact - GPU UI picking
    • /layers - Data-driven geometry
    • /light - Light and environment
    • /material - Physical materials
    • /primitives - Programmable geometry
    • /render - Passes, render targets, buffers, etc.
    • /router - URL ↔︎ Page routing
    • /shader - Custom WGSL injection

Libraries

Live

Loaders

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