east Function – ObjectTrait

const ObjectTrait:
Trait<Defaulted<InputTypes<{ position: (t?: VectorLike) => Float32Array | [number, number, number, number] | undefined, scale: (t?: number | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | number[]) => Float32Array | [number, number, number] | undefined, quaternion: (t?: VectorLike) => Float32Array | [number, number, number, number] | undefined, rotation: (t?: number | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | number[]) => Float32Array | [number, number, number] | undefined, matrix: (t?: VectorLike) =>  | Float32Array | [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ] | undefined, visible: (value?: boolean) => boolean }>, { visible: boolean }>,
OutputTypes<{ position: (t?: VectorLike) => Float32Array | [number, number, number, number] | undefined, scale: (t?: number | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | number[]) => Float32Array | [number, number, number] | undefined, quaternion: (t?: VectorLike) => Float32Array | [number, number, number, number] | undefined, rotation: (t?: number | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | number[]) => Float32Array | [number, number, number] | undefined, matrix: (t?: VectorLike) =>  | Float32Array | [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ] | undefined, visible: (value?: boolean) => boolean }>>
 = (
  input: A,
  output: B,
  hooks: UseHooks,
) => void

Source

packages / scene / src / traits.ts

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