const CompositeVerticesTrait:
Trait<Defaulted<InputTypes<{ positions: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[] | VectorLikes[] | VectorLikes[][]) => Float32Array<ArrayBuffer> | undefined, id: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, ids: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined, lookup: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, lookups: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined }>, Partial<InputTypes<{ positions: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[] | VectorLikes[] | VectorLikes[][]) => Float32Array<ArrayBuffer> | undefined, id: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, ids: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined, lookup: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, lookups: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined }>>>,
OutputTypes<{ positions: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[] | VectorLikes[] | VectorLikes[][]) => Float32Array<ArrayBuffer> | undefined, id: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, ids: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined, lookup: (t?: number | number[] | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray) => number | Float32Array<ArrayBuffer> | undefined, lookups: (t?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | VectorLike[]) => Float32Array<ArrayBuffer> | undefined }>>
= (
input: A,
output: B,
hooks: UseHooks,
) => void
packages / 2d-plot / src / traits.ts