const Point:
LiveComponent<{ color?: ColorLike, colors?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[] | StorageSource | ParsedBundle<any> | ParsedModule<any> | LambdaSource<ShaderModule<any>> | TextureSource, opacity?: number } & { size?: number | undefined; sizes?: VectorLike | TensorArray | ShaderSource | undefined; } & { position?: VectorLike | undefined; positions?: TensorArray | VectorLikes | ShaderSource | undefined; depth?: number | undefined; depths?: VectorLike | TensorArray | ShaderSource | undefined; zBias?: number | undefined; zBiases?: VectorLike | TensorArray | ShaderSource | undefined; id?: number | undefined; ids?: VectorLike | TensorArray | ShaderSource | undefined; lookup?: number | undefined; lookups?: VectorLike | TensorArray | ShaderSource | undefined; } & { shape?: string | undefined; hollow?: boolean | undefined; outline?: number | undefined; } & { size?: number | undefined; depth?: number | undefined; } & { alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } & { zIndex?: number | undefined; }>
{
color?: ColorLike,
colors?:
| Int8Array
| Uint8Array
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
| Uint8ClampedArray
| Float32Array
| Float64Array
| TensorArray
| ColorLike[]
| StorageSource
| ParsedBundle<any>
| ParsedModule<any>
| LambdaSource<ShaderModule<any>>
| TextureSource,
opacity?: number,
} &
{ size?: number | undefined; sizes?: VectorLike | TensorArray | ShaderSource | undefined; } &
{ position?: VectorLike | undefined; positions?: TensorArray | VectorLikes | ShaderSource | undefined; depth?: number | undefined; depths?: VectorLike | TensorArray | ShaderSource | undefined; zBias?: number | undefined; zBiases?: VectorLike | TensorArray | ShaderSource | undefined; id?: number | undefined; ids?: VectorLike | TensorArray | ShaderSource | undefined; lookup?: number | undefined; lookups?: VectorLike | TensorArray | ShaderSource | undefined; } &
{ shape?: string | undefined; hollow?: boolean | undefined; outline?: number | undefined; } &
{ size?: number | undefined; depth?: number | undefined; } &
{ alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } &
{ zIndex?: number | undefined; }
packages / plot / src / shape / point.ts