const Polygon: LiveComponent<PolygonProps>
{ flat?: boolean | undefined; shaded?: boolean | undefined; side?: string | undefined; shadow?: boolean | undefined; } &
{ alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } &
{ join?: string | undefined; dash?: VectorLike | TensorArray | undefined; proximity?: number | undefined; } &
{ zIndex?: number | undefined; } & {
positions:
VectorLike | VectorLikes | VectorLikes[] | VectorLikes[][],
} &
Pick<{ color?: string | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[], colors?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[] | ColorLikes[] | StorageSource | ParsedBundle<any> | ParsedModule<any> | LambdaSource<ShaderModule<any>> | TextureSource, opacity?: number } & { positions?: TensorArray | VectorLikes | ShaderSource | VectorLikes[] | VectorLikes[][] | undefined; depth?: number | VectorLike | TensorArray | undefined; depths?: TensorArray | VectorLikes | ShaderSource | undefined; zBias?: number | VectorLike | TensorArray | undefined; zBiases?: TensorArray | VectorLikes | ShaderSource | undefined; id?: number | VectorLike | TensorArray | undefined; ids?: TensorArray | VectorLikes | ShaderSource | undefined; lookup?: number | VectorLike | TensorArray | undefined; lookups?: TensorArray | VectorLikes | ShaderSource | undefined; } & { segments?: number | VectorLike | TensorArray | undefined; indices?: number | VectorLike | TensorArray | undefined; } & { positions?: VectorLikes | VectorLikes[], segments?: VectorLikes, indices?: VectorLikes } & { concave?: boolean | undefined; } & { flat?: boolean | undefined; shaded?: boolean | undefined; side?: string | undefined; shadow?: boolean | undefined; } & { alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } & { zIndex?: number | undefined; },
| "zBias" | "depth" | "id" | "depths" | "zBiases" | "ids" | "lookup" | "lookups"> &
Pick<{ color?: string | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[], colors?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[] | ColorLikes[] | StorageSource | ParsedBundle<any> | ParsedModule<any> | LambdaSource<ShaderModule<any>> | TextureSource, opacity?: number } & { width?: number | VectorLike | TensorArray | undefined; widths?: TensorArray | VectorLikes | ShaderSource | undefined; } & { positions?: TensorArray | VectorLikes | ShaderSource | VectorLikes[] | VectorLikes[][] | undefined; depth?: number | VectorLike | TensorArray | undefined; depths?: TensorArray | VectorLikes | ShaderSource | undefined; zBias?: number | VectorLike | TensorArray | undefined; zBiases?: TensorArray | VectorLikes | ShaderSource | undefined; id?: number | VectorLike | TensorArray | undefined; ids?: TensorArray | VectorLikes | ShaderSource | undefined; lookup?: number | VectorLike | TensorArray | undefined; lookups?: TensorArray | VectorLikes | ShaderSource | undefined; } & { segments?: number | VectorLike | TensorArray | undefined; } & { positions?: VectorLikes | VectorLikes[] | TensorArray, segments?: VectorLikes } & { loop?: boolean | undefined; loops?: VectorLike | boolean[] | undefined; } & { alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } & { join?: string | undefined; dash?: VectorLike | TensorArray | undefined; proximity?: number | undefined; } & { zIndex?: number | undefined; },
"width" | "widths"> & {
fill?: ColorLike | ColorLikes,
fills?: ColorLikes,
stroke?: ColorLike | ColorLikes,
strokes?: ColorLikes,
zBiasStroke?: number,
}
packages / plot / src / shape / polygon.ts