const InnerLine:
LiveComponent<{ color?: string | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[], colors?: Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | TensorArray | ColorLike[] | ColorLikes[] | StorageSource | ParsedBundle<any> | ParsedModule<any> | LambdaSource<ShaderModule<any>> | TextureSource, opacity?: number } & { width?: number | VectorLike | TensorArray | undefined; widths?: TensorArray | VectorLikes | ShaderSource | undefined; } & { positions?: TensorArray | VectorLikes | ShaderSource | VectorLikes[] | VectorLikes[][] | undefined; depth?: number | VectorLike | TensorArray | undefined; depths?: TensorArray | VectorLikes | ShaderSource | undefined; zBias?: number | VectorLike | TensorArray | undefined; zBiases?: TensorArray | VectorLikes | ShaderSource | undefined; id?: number | VectorLike | TensorArray | undefined; ids?: TensorArray | VectorLikes | ShaderSource | undefined; lookup?: number | VectorLike | TensorArray | undefined; lookups?: TensorArray | VectorLikes | ShaderSource | undefined; } & { segments?: number | VectorLike | TensorArray | undefined; } & { positions?: TensorArray | VectorLikes | VectorLikes[] | ShaderSource, segments?: TensorArray | VectorLikes | ShaderSource } & { loop?: boolean | undefined; loops?: VectorLike | boolean[] | undefined; } & { alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } & { join?: string | undefined; dash?: VectorLike | TensorArray | undefined; proximity?: number | undefined; } & { zIndex?: number | undefined; }>
{
color?:
| string
| Int8Array
| Uint8Array
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
| Uint8ClampedArray
| Float32Array
| Float64Array
| TensorArray
| ColorLike[],
colors?:
| Int8Array
| Uint8Array
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
| Uint8ClampedArray
| Float32Array
| Float64Array
| TensorArray
| ColorLike[]
| ColorLikes[]
| StorageSource
| ParsedBundle<any>
| ParsedModule<any>
| LambdaSource<ShaderModule<any>>
| TextureSource,
opacity?: number,
} &
{ width?: number | VectorLike | TensorArray | undefined; widths?: TensorArray | VectorLikes | ShaderSource | undefined; } &
{ positions?: TensorArray | VectorLikes | ShaderSource | VectorLikes[] | VectorLikes[][] | undefined; depth?: number | VectorLike | TensorArray | undefined; depths?: TensorArray | VectorLikes | ShaderSource | undefined; zBias?: number | VectorLike | TensorArray | undefined; zBiases?: TensorArray | VectorLikes | ShaderSource | undefined; id?: number | VectorLike | TensorArray | undefined; ids?: TensorArray | VectorLikes | ShaderSource | undefined; lookup?: number | VectorLike | TensorArray | undefined; lookups?: TensorArray | VectorLikes | ShaderSource | undefined; } &
{ segments?: number | VectorLike | TensorArray | undefined; } & {
positions?: TensorArray | VectorLikes | VectorLikes[] | ShaderSource,
segments?: TensorArray | VectorLikes | ShaderSource,
} &
{ loop?: boolean | undefined; loops?: VectorLike | boolean[] | undefined; } &
{ alphaToCoverage?: boolean | undefined; blend?: string | undefined; depthWrite?: boolean | undefined; depthTest?: boolean | undefined; mode?: string | undefined; } &
{ join?: string | undefined; dash?: VectorLike | TensorArray | undefined; proximity?: number | undefined; } &
{ zIndex?: number | undefined; }
packages / plot / src / shape / line.ts