type GLTFRaw<T = any> = {
accessors?: GLTFAccessorData<T>[],
bufferViews?: GLTFBufferViewData<T>[],
buffers?: GLTFBufferData<T>[],
images?: GLTFImageData<T>[],
materials?: GLTFMaterialData<T>[],
meshes?: GLTFMeshData<T>[],
nodes?: GLTFNodeData<T>[],
samplers?: GLTFSamplerData<T>[],
scenes?: GLTFSceneData<T>[],
textures?: GLTFTextureData<T>[],
scene?: number,
}
packages / gltf / src / types.ts