type GLTFAccessorData<T = any> =
GLTFObject<T> & {
componentType: number,
count: number,
type: string,
bufferView?: number,
byteOffset?: number,
normalized?: number,
max?: number[],
min?: number[],
sparse?: GLTFSparseData<T>,
}
///////////////////////////////////////////////
packages / gltf / src / types.ts