title Type – GLTFNodeData

type GLTFNodeData<T = any> =
GLTFObject<T> & {
  camera?: number,
  children?: Uint32Array,
  skin?: number,
  matrix?: mat4,
  mesh?: number,
  rotation?: quat,
  scale?: vec3,
  translation?: vec3,
  weights?: Float32Array,
}

Source

packages / gltf / src / types.ts

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