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@use-gpu/core
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accumulateChunks
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adjustSchema
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alignSizeTo
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allocateSchema
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bezierEase
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castRawArray
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catmullRom
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catmullRomDual
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checkStorageType
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checkStorageTypes
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clamp
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cubicBezier
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cubicBezier01
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cubicBezierDt
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cubicBezierInverse01
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cubicBezierInverse01NR
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distanceToFrustum
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emitArray
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emitAttributes
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emitMultiArray
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extendBoundingBox
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fillNumberArray
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formatToArchetype
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fromFloat16
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generateChunkAnchors
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generateChunkFaces
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generateConcaveIndices
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getAggregateSummary
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getBoundingBox
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getByteSize
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getMinBindingSize
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getTensorLength
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getTextureDimension
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getTypedArrayConstructor
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getUniformAlign
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getUniformArrayDepth
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getUniformArraySize
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getUniformArrayType
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getUniformByteSetter
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getUniformDims
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getUniformElementType
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getVertexAttributeSize
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incrementVersion
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isShaderBinding
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isTypedArray
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isUniformArrayType
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lazy
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lerp
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makeArrayAggregateBuffer
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makeShaderBinding
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makeShaderBindings
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makeStorageBinding
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makeTargetTexture
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makeTensorArray
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makeTuples
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makeVertexAttributeLayout
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makeVertexBuffer
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makeVertexBuffers
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normalizeSchema
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offsetNumberArray
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pick
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proxy
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queryArcLengthMap
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resizeTextureSource
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resolve
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sampleToCubicBezier
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schemaToAggregate
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schemaToArchetype
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schemaToAttributes
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schemaToEmitters
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seq
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setFloat32
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setFloat32N
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setFloat32Nx3
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setFloat64
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setFloat64N
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setInt16N
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setInt32
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setUint16
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spreadNumberArray
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toArray
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toCPUDims
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toDataBounds
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toFloat16
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toGPUAggregate
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toGPUDims
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toTensorArray
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toTypeString
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toUnweldedArray
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unweldNumberArray
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updateAggregateArray
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updateAggregateFromSchema
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updateAggregateRefs
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updateMipArrayTextureChain
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updateTensor
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uploadAggregateBuffer
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uploadAggregateFromSchema
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uploadAggregateFromSchemaRefs
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uploadAtlasMapping
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uploadBuffer
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uploadBufferRange
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uploadDataTexture
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uploadExternalTexture
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uploadStorage
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uploadTexture
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velocityEase
data_object
BLEND_ADD
data_object
BLEND_ALPHA
data_object
BLEND_MULTIPLY
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BLEND_NONE
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BLEND_SUBTRACT
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TEXTURE_ARRAY_TYPES
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TEXTURE_FORMAT_DIMS
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TEXTURE_FORMAT_SIZES
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TEXTURE_SHADER_TYPES
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TYPED_ARRAYS
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UNIFORM_ARRAY_DIMS
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UNIFORM_ARRAY_TYPES
data_object
UNIFORM_ATTRIBUTE_ALIGNS
data_object
UNIFORM_ATTRIBUTE_SIZES
data_object
UNIFORM_BYTE_SETTERS
data_object
VERTEX_ATTRIBUTE_SIZES
data_object
VERTEX_SIZES
data_object
VERTEX_TO_UNIFORM
data_object
VIEW_UNIFORMS
title
AggregateItem
title
AggregateValue
title
ArchetypeField
title
ArchetypeSchema
title
ArrayAggregate
title
ArrayAggregateBuffer
title
ArrayLike
title
ArrowFunction
title
Atlas
title
Blending
title
Color
title
ColorLike
title
ColorLikes
title
ColorSpace
title
CPUAggregate
title
CPUAttributes
title
CPUGeometry
title
DataBinding
title
DataBoundingBox
title
DataBounds
title
DataField
title
DataSchema
title
DataTexture
title
DeepPartial
title
ElementType
title
Emit
title
Emitter
title
ExternalTexture
title
FieldArray
title
FromSchema
title
GlobalAllocation
title
GPUAggregate
title
GPUAttributes
title
GPUGeometry
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InterleavedLayout
title
LambdaSource
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Lazy
title
OffscreenTarget
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PickingUniforms
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Ragged
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Rectangle
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RenderPassMode
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ResourceAllocation
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ShaderModule
title
ShaderModuleDescriptor
title
ShaderStageDescriptor
title
ShaderStructType
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SharedAllocation
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Side
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StorageSource
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StorageTarget
title
StructAggregate
title
StructAggregateBuffer
title
TensorArray
title
TextureSource
title
TextureTarget
title
Time
title
Tuples
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TypedArray
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TypedArrayConstructor
title
UniformAllocation
title
UniformAttribute
title
UniformAttributeDescriptor
title
UniformAttributeValue
title
UniformByteSetter
title
UniformDataSetter
title
UniformFiller
title
UniformFormat
title
UniformLayout
title
UniformNamedType
title
UniformPipe
title
UniformShaderAttribute
title
UniformType
title
UniformValueSetter
title
UseGPURenderContext
title
VectorEmitter
title
VectorLike
title
VectorLikes
title
VectorRefEmitter
title
VertexAttribute
title
VertexData
title
ViewUniforms
title
VirtualAllocation
title
VolatileAllocation
title
Writer
title
XY
title
XYZ
title
XYZW
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@use-gpu/glyph
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@use-gpu/wgsl
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Development

title Type – DataSchema

type DataSchema = DataSchema

Source

packages / core / src / types.ts

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