const UNIFORM_ARRAY_DIMS: {
bool: number,
vec2<bool>: number,
vec3<bool>: number,
vec4<bool>: number,
u32: number,
vec2<u32>: number,
vec3<u32>: number,
vec4<u32>: number,
i32: number,
vec2<i32>: number,
vec3<i32>: number,
vec4<i32>: number,
f16: number,
vec2<f16>: number,
vec3<f16>: number,
vec4<f16>: number,
f32: number,
vec2<f32>: number,
vec3<f32>: number,
vec4<f32>: number,
f64: number,
vec2<f64>: number,
vec3<f64>: number,
vec4<f64>: number,
mat2x2<u32>: number,
mat3x2<u32>: number,
mat2x3<u32>: number,
mat2x4<u32>: number,
mat4x2<u32>: number,
mat3x3<u32>: number,
mat3x4<u32>: number,
mat4x3<u32>: number,
mat4x4<u32>: number,
mat2x2<i32>: number,
mat3x2<i32>: number,
mat2x3<i32>: number,
mat2x4<i32>: number,
mat4x2<i32>: number,
mat3x3<i32>: number,
mat3x4<i32>: number,
mat4x3<i32>: number,
mat4x4<i32>: number,
mat2x2<f16>: number,
mat3x2<f16>: number,
mat2x3<f16>: number,
mat2x4<f16>: number,
mat4x2<f16>: number,
mat3x3<f16>: number,
mat3x4<f16>: number,
mat4x3<f16>: number,
mat4x4<f16>: number,
mat2x2<f32>: number,
mat3x2<f32>: number,
mat2x3<f32>: number,
mat2x4<f32>: number,
mat4x2<f32>: number,
mat3x3<f32>: number,
mat3x4<f32>: number,
mat4x3<f32>: number,
mat4x4<f32>: number,
mat2x2<f64>: number,
mat3x2<f64>: number,
mat2x3<f64>: number,
mat2x4<f64>: number,
mat4x2<f64>: number,
mat3x3<f64>: number,
mat3x4<f64>: number,
mat4x3<f64>: number,
mat4x4<f64>: number,
atomic<u32>: number,
atomic<i32>: number,
u8: number,
i8: number,
u16: number,
i16: number,
vec2<u8>: number,
vec2<i8>: number,
vec2<u16>: number,
vec2<i16>: number,
vec3<u8>: number,
vec3<i8>: number,
vec3<u16>: number,
vec3<i16>: number,
vec4<u8>: number,
vec4<i8>: number,
vec4<u16>: number,
vec4<i16>: number,
vec3to4<u8>: number,
vec3to4<i8>: number,
vec3to4<u16>: number,
vec3to4<i16>: number,
vec3to4<u32>: number,
vec3to4<i32>: number,
vec3to4<f32>: number,
}
packages / core / src / constants.ts