const UNIFORM_BYTE_SETTERS: {
bool: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<bool>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec3<bool>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec4<bool>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
u32: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
vec3<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
vec4<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
i32: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
vec3<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
vec4<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
f16: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec3<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec4<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
f32: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
vec3<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
vec4<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
f64: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
vec3<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
vec4<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat2x2<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat3x2<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat2x3<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat2x4<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat4x2<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat3x3<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat3x4<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat4x3<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat4x4<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
mat2x2<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat3x2<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat2x3<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat2x4<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat4x2<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat3x3<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat3x4<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat4x3<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat4x4<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
mat2x2<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat3x2<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat2x3<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat2x4<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat4x2<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat3x3<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat3x4<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat4x3<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat4x4<f16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
mat2x2<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat3x2<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat2x3<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat2x4<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat4x2<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat3x3<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat3x4<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat4x3<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat4x4<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
mat2x2<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat3x2<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat2x3<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat2x4<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat4x2<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat3x3<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat3x4<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat4x3<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
mat4x4<f64>:
(
view: DataView,
offset: number,
data: Float64Array,
) => void,
atomic<u32>:
(
view: DataView,
offset: number,
value: number,
) => void,
atomic<i32>:
(
view: DataView,
offset: number,
value: number,
) => void,
atomic<f32>:
(
view: DataView,
offset: number,
value: number,
) => void,
u8: (
view: DataView,
offset: number,
value: number,
) => void,
i8: (
view: DataView,
offset: number,
value: number,
) => void,
u16: (
view: DataView,
offset: number,
value: number,
) => void,
i16: (
view: DataView,
offset: number,
value: number,
) => void,
vec2<u8>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec2<i8>:
(
view: DataView,
offset: number,
data: Int8Array,
) => void,
vec2<u16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec2<i16>:
(
view: DataView,
offset: number,
data: Int16Array,
) => void,
vec3<u8>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec3<i8>:
(
view: DataView,
offset: number,
data: Int8Array,
) => void,
vec3<u16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec3<i16>:
(
view: DataView,
offset: number,
data: Int16Array,
) => void,
vec4<u8>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec4<i8>:
(
view: DataView,
offset: number,
data: Int8Array,
) => void,
vec4<u16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec4<i16>:
(
view: DataView,
offset: number,
data: Int16Array,
) => void,
vec3to4<u8>:
(
view: DataView,
offset: number,
data: Uint8Array,
) => void,
vec3to4<i8>:
(
view: DataView,
offset: number,
data: Int8Array,
) => void,
vec3to4<u16>:
(
view: DataView,
offset: number,
data: Uint16Array,
) => void,
vec3to4<i16>:
(
view: DataView,
offset: number,
data: Int16Array,
) => void,
vec3to4<u32>:
(
view: DataView,
offset: number,
data: Uint32Array,
) => void,
vec3to4<i32>:
(
view: DataView,
offset: number,
data: Int32Array,
) => void,
vec3to4<f32>:
(
view: DataView,
offset: number,
data: Float32Array,
) => void,
}
packages / core / src / bytes.ts