type StorageSource<T extends ShaderType = any> = {
buffer: GPUBuffer,
format: UniformFormat,
type?: T,
addressSpace?: "storage" | "uniform",
length: number,
size: VectorLike,
version: number,
bounds?: DataBounds,
volatile?: number,
readWrite?: boolean,
byteOffset?: number,
byteLength?: number,
minBindingSize?: number,
colorSpace?: ColorSpace,
label?: string,
}
packages / core / src / types.ts