const Dispatch: LC<DispatchProps>
Lazy<VectorLike>
Lazy<VectorLike>
StorageSource
ShaderModule
GPUBindGroupLayout
( pipeline: GPURenderPipeline, ) => VolatileAllocation
UniformAttribute[][]
Record<string, Ref>
string | number
GPUBindGroupLayout[]
() => boolean | number | null | undefined
() => void
Record<string, any>
string
packages / workbench / src / queue / dispatch.ts