const RawFullScreen: LiveComponent<RawFullScreenProps>
{
texture?: TextureSource | LambdaSource<any> | ShaderModule<any>,
filter?: ShaderModule<any>,
initial?: boolean,
pipeline?: DeepPartial<GPURenderPipelineDescriptor>,
id?: number,
} &
Pick<Partial<PipelineOptions>, "mode" | "alphaToCoverage" | "blend">
packages / workbench / src / primitives / raw-full-screen.ts