const useRenderCopy: (
vertex: ShaderModule,
fragment?: ShaderModule | null,
renderContext: UseGPURenderContext,
depth?: boolean,
layout?: GPUBindGroupLayout,
uv?: TypedArray | number[],
scale?: number,
label?: string,
) => (passEncoder: GPURenderPassEncoder) => void
packages / workbench / src / render / copy / render-copy.ts