const getWireframeIndirect: (
device: GPUDevice,
getVertex: ShaderModule<any>,
indirect: StorageSource,
topology: string,
) => {
getVertex: ParsedBundle<any>,
wireframeCommand: ParsedBundle<any>,
wireframeIndirect: StorageSource,
}
Produce an indirect wireframe vertex shader for a given solid vertex shader + indirect draw call.
packages / workbench / src / render / wireframe.ts