const RawTexture: LiveComponent<RawTextureProps>
Use numeric texture data as a 2D texture.
DataTexture
Texture data
GPUSamplerDescriptor
Texture sampler
boolean
Resample data every animation frame
boolean
Sample in absolute pixels instead of relative UVs
( source: TextureSource, ) => LiveElement<ArrowFunction>
Leave empty to yeet source(s) instead.
packages / workbench / src / data / raw-texture.ts