const PassContext: LiveContext<PassContextProps>
useVariants
(
virtual: {
pipeline: Update<GPURenderPipelineDescriptor>,
defines: Record<string, any>,
mode: string,
renderer: string,
vertexCount?: Lazy<number>,
instanceCount?: Lazy<number>,
firstVertex?: Lazy<number>,
firstInstance?: Lazy<number>,
bounds?: Lazy<DataBounds>,
indirect?: StorageSource,
links: Record<string, ShaderModule<any>>,
shouldDispatch?: () => boolean | number | undefined,
onDispatch?: () => void,
},
hovered: boolean,
) => LiveComponent<object> | LiveComponent<object>[] | null
Record<string, UseGPURenderContext[]>
GPUBindGroupLayout
( ...args: any[], ) => ( passEncoder: GPURenderPassEncoder, ) => void
packages / workbench / src / providers / pass-provider.ts