const ShadowOmniPass: LC<ShadowOmniPassProps>
Shadow render pass.
Draws all shadow calls to an omnidirectional shadow map.
Record<string, any>
{ shadow?: Renderable[], }
BoundLight
GPURenderPassDescriptor[]
TextureSource
children?
| LiveElement<ArrowFunction>[]
| ReactElementInterop
| DeferredCall<any>
packages / workbench / src / pass / shadow-omni-pass.ts