const FaceLayer: LiveComponent<RawFacesProps>
Draws direct or indexed triangles, or segmented (convex) faces.
number
number
ShaderSource
ShaderSource
boolean
{
flat?: boolean,
shaded?: boolean,
fragDepth?: boolean,
} &
Pick<Partial<PipelineOptions>,
| "mode" | "alphaToCoverage" | "depthTest" | "depthWrite" | "blend" | "side" | "shadow">
VectorLike
VectorLike
VectorLike
number
VectorLike
VectorLike
VectorLike
number
ShaderSource
ShaderSource
ShaderSource
ShaderSource
ShaderSource
ShaderSource
ShaderSource
ShaderSource
ShaderSource
number
ShaderSource
TransformContextProps
unwelded?
{
colors?: boolean,
normals?: boolean,
tangents?: boolean,
uvs?: boolean,
lookups?: boolean,
}
GPUGeometry
Lazy<number>
( u: Record<string, any>, ) => boolean | number | null | undefined
( u: Record<string, any>, ) => void
packages / workbench / src / layers / face-layer.ts