const RenderContext: LiveContext<UseGPURenderContext>
number
number
number
number
GPUDevice
GPUCanvasContext
ColorSpace
ColorSpace
GPUColorTargetState[]
GPURenderPassColorAttachment[]
GPUTexture
GPUDepthStencilState
GPURenderPassDepthStencilAttachment
( view?: GPUTextureView, ) => void
TextureSource
TextureTarget
TextureTarget[]
packages / workbench / src / providers / render-provider.ts